Skills

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Skills are special techniques that your characters can perform in battle. All skills use up SP, but it can be replenished at the Hospital between battles or during battle through the use of Consumables. Most characters will learn some skills of their own, but others will have to learn Spells from Extra Gain, or Weapon Skills from using weapons.

Contents

[edit] Character Skills

Most characters learn certain skills automatically. Also, most of those skills can only be learned by those characters or classes. This section contains links to all characters that naturally learn skills.

Monster Characters

Unique Characters

Humanoid Characters

[edit] Weapon Skills

All Humanoid Characters (generic and unique) have the ability to learn Weapon Skills from the following weapons.

[edit] Magic Spells

There are 37 spells total. (There are 4 extra "Peta" level elemental spells in the Dark Hero Days version, for a total of 41.) There are no class restrictions involved with them, which means that any character can learn them through Extra Gain.

The natural Range and Area of Effect of spells increase every level until they cap, as shown in this table.

LV Range Area
0 1 1
1 2 1
2 3 2
3 4 3
4 5 4
5 6 5
6 7 6
LV Range Area
7 7 7
8 7 8
9 7 9
10 7 9
11 7 9
12 7 9

As stated previously, that's the natural Range and Area. Additionally, it can be boosted by Staff Mastery. Here's a table showing by how much Range and Area are boosted by different Staff levels.

WM +Range +Area
0 +1 +0
1 +1 +0
2 +2 +0
3 +2 +1
4 +2 +1
5 +2 +1
6 +3 +1
7 +3 +2
8 +3 +2
9 +3 +2
10 +4 +2
WM +Range +Area
11 +4 +3
12 +4 +3
13 +4 +3
14 +4 +3
15 +5 +3
16 +5 +4
17 +5 +4
18 +5 +4
19 +5 +4
20 +5 +4

[edit] Spell Attack Zone

Here are the Attack Zones (or Areas of Effect). The number of targets is the same as the "Area" listed in the above tables. Every additional panel affected amplifies the SP cost of the spell.

Area Attack Zone
1
(1)


2
   [2]
(1)

3
[3]
(1)
[2]
Area Attack Zone
4
[3][4]
(1)[2]

5
   [3]
[4](1)[5] 
   [2]
6
[3][6]
(1)[5]
[2][4]
Area Attack Zone
7
   [6]   [7]
[2]   (1)   [3] 
   [4]   [5]
8
[4][1][8]
[3]( )[7]
[2][5][6]
9
[4][6][9]
[3](1)[8]
[2][5][7]

[edit] Spell List

Here's a list of all 41 learnable spells.

Spell Name Sp Stats/Elements Effects Power Height
Fire 5 INT
Fire
None 90% 48Up, 48Dn
Mega Fire 15 INT
Fire
None 100% 48Up, 48Dn
Giga Fire 45 INT
Fire
None 110% 48Up, 48Dn
Omega Fire 135 INT
Fire
None 120% 48Up, 48Dn
Tera Fire 405 INT
Fire
None 130% 48Up, 48Dn
Peta Fire  ??? INT
Fire
None  ???%  ??Up, ??Dn
Wind 5 INT
Wind
None 90% 48Up, 48Dn
Mega Wind 15 INT
Wind
None 100% 48Up, 48Dn
Giga Wind 45 INT
Wind
None 110% 48Up, 48Dn
Omega Wind 135 INT
Wind
None 120% 48Up, 48Dn
Tera Wind 405 INT
Wind
None 130% 48Up, 48Dn
Peta Wind  ??? INT
Wind
None  ???%  ??Up, ??Dn
Ice 5 INT
Ice
None 90% 48Up, 48Dn
Mega Ice 15 INT
Ice
None 100% 48Up, 48Dn
Giga Ice 45 INT
Ice
None 110% 48Up, 48Dn
Omega Ice 135 INT
Ice
None 120% 48Up, 48Dn
Tera Ice 405 INT
Ice
None 130% 48Up, 48Dn
Peta Ice  ??? INT
Ice
None  ???%  ??Up, ??Dn
Star 7 INT
Star
None 100% 48Up, 48Dn
Mega Star 21 INT
Star
None 110% 48Up, 48Dn
Giga Star 63 INT
Star
None 120% 48Up, 48Dn
Omega Star 189 INT
Star
None 130% 48Up, 48Dn
Tera Star 567 INT
Star
None 140% 48Up, 48Dn
Peta Star  ??? INT
Star
None  ???%  ??Up, ??Dn
Heal 4 RES Heal 120% 48Up, 48Dn
Mega Heal 12 RES Heal 140% 48Up, 48Dn
Giga Heal 36 RES Heal 160% 48Up, 48Dn
Omega Heal 108 RES Heal 180% 48Up, 48Dn
Enfeeble 8 None ATK -20% N/A 24Up, 24Dn
Blind 8 None HIT -20% N/A 24Up, 24Dn
Mind Break 8 None INT -20% N/A 24Up, 24Dn
Armor Break 8 None DEF -20% N/A 24Up, 24Dn
Slow 8 None SPD -20% N/A 24Up, 24Dn
Resist Break 8 None RES -20% N/A 24Up, 24Dn
Espoir 6 None Cures Status N/A 48Up, 48Dn
Shield 8 None DEF +20% N/A 24Up, 24Dn
Magic Wall 8 None RES +20% N/A 24Up, 24Dn
Braveheart 8 None ATK +20% N/A 24Up, 24Dn
Target Lock 8 None HIT +20% N/A 24Up, 24Dn
Speed Boost 8 None SPD +20% N/A 24Up, 24Dn
Magic Boost 8 None INT +20% N/A 24Up, 24Dn

[edit] Skill Mastery

Every time a character uses a Skill, the Skill gains Skill Experience, which can be noted in the Status Menu of the character. Once enough Skill Experience has been gained, the Skill gains a level, and begins to do more damage, as well as cost more SP. Because some Skills aren't designed to deal damage, if they are a buff spell the effect will be enhanced.

Below is a chart dealing with the amount of Skill Experience required to reach each Skill level, as well as the amount required between levels.

Lv Next Total Exp
0 50 0
1 100 50
2 150 150
3 200 300
4 250 500
5 300 750
6 350 1050
7 400 1400
8 450 1800
9 500 2250
10 550 2750
11 600 3300
12 650 3900
13 700 4550
14 750 5250
15 800 6000
16 850 6800
17 900 7650
18 950 8550
19 1000 9500
20 1050 10500
21 1100 11550
22 1150 12650
23 1200 13800
24 1250 15000
25 1300 16250
26 1350 17550
27 1400 18900
28 1450 20300
29 1500 21750
30 1550 23250
31 1600 24800
32 1650 26400
33 1700 28050
Lv Next Total Exp
34 1750 28900
35 1800 30625
36 1850 32400
37 1900 34225
38 1950 36100
39 2000 38025
40 2050 40000
41 2100 42025
42 2150 44100
43 2200 46225
44 2250 48400
45 2300 50625
46 2350 52900
47 2400 55225
48 2450 57600
49 2500 60025
50 2550 62500
51 2600 65025
52 2650 67600
53 2700 70225
54 2750 72900
55 2800 75625
56 2850 78400
57 2900 81225
58 2950 84100
59 3000 87025
60 3050 90000
61 3100 93025
62 3150 96100
63 3200 99225
64 3250 102400
65 3300 105625
66 3350 108900
67 3400 112225
Lv Next Total Exp
68 3450 117300
69 3500 120750
70 3550 124250
71 3600 127800
72 3650 131400
73 3700 135050
74 3750 138750
75 3800 142500
76 3850 146300
77 3900 150150
78 3950 154050
79 4000 158000
80 4050 162000
81 4100 166050
82 4150 170150
83 4200 174300
84 4250 178500
85 4300 182750
86 4350 187050
87 4400 191400
88 4450 195800
89 4500 200250
90 4550 204750
91 4600 209300
92 4650 213900
93 4700 218550
94 4750 223250
95 4800 228000
96 4850 232800
97 4900 237650
98 4950 242550
99 5000 247500

Every use of a class specific skill yields 20 skill points, while all spells grant 10 skill points per use. Weapon Skills are different, so you'll so you'll have to look that up in the individual Character sections.

Note: Skulls naturally gain more Spell points than other classes.

Additionally, the Mentor Specialist increases Skill Exp gain by 1% per level, maxing out at a 300% boost with a level 300 Mentor. Any more will have no effect.

[edit] Skill Table Legend

All pages with Skill Tables use this legend.

  • Skill Name: [This is the name of the Skill.]
  • Level Learned: [The level at which the skill is learned. For Weapon Skills, this is the level of Weapon Mastery at which the skill is learned.]
  • Base SP Cost: [This is the Base SP Cost required to use the skill. After the skill has passed level one, it's cost will magnify by [5% + 0.5] per level thereafter, where 5% is 5% of the Base SP Cost.]
  • Stats/Elements: [These are the stats and elements associated with damage calculation.]
  • Effects: [These are additional effects of the skill (usually in addition to damage).]
  • Power: [This is a percentage used to calculate damage. The higher the Power, the more damage the skill deals. See the "Formulas" section for details.]
  • Height Tolerance: [This is how high and low on the terrain a skill will be able to operate. If you try to assign a skill to be performed at an altitude not included in the Height Tolerance, you will get an error sound in-game and nothing will happen.]
  • Tiers: [Indicates which skills are learned by which Tiers of that class. It's for only Skulls and Mages.]
Attack Zone
Symbol Meaning
[>]
This indicates which direction the character is facing. In this instance, it means the character is facing right. You'll see this same symbol under "Attack Zone" for many of the skills in this section. To avoid any confusion, I have not included the [<] symbol at all, which means the character is always facing right, or that direction does not matter.
[1]
Numbers in brackets designate which panels are being affected by the skill. The hit order is determined by the actual number: [1] is always hit first, then [2], [3], and so on. If there are multiple panels with the same number, it is because it's impossible to determine the hit order.
[X]
This panel needs to be free while the skill is being performed, but no characters will end up on it afterwards.
[K]
This panel will be the new location of the enemy after the skill has been completed, so it must be free prior to instigation of the skill.
[B]
This panel will be the new location of the character performing the skill once it has been completed, so it must be free prior to instigation of the skill.
Free Range: x
This indicates that you may choose any target no further than distance x.
Linear Range: x
This indicates that you may choose any target in a straight line no further than distance x.
( )
Parenthesis are only involved with Free and Linear Range skills that have an Area of Effect greater than one. It indicates around which Panel the Area of Effect can be rotated_90 degress clockwise, which is done by pressing the Square Button. If a number is enclosed by the parenthesis, it still designates a target, as well as hit order.
[!]
This indicates that the direction the character is facing is not important.
[Self]
This indicates that the skill is used only on the caster.
[Spell]
This means the Attack Zone of the skill follows the same mechanics as a standard spell.

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Last edited by 153.143.55.110 on 1 November 2014 at 20:57
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