Geomancer

Disgaea 2: Cursed Memories » Characters
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Geomancers are masters of the Item World. They can manipulate Geo Symbols and the Bonus List, as well as warp across the map at will. They are immune to Geo Panel explosions and can even destroy most Geo Symbols using a special skill. Unfortunately, none of their Geo abilities work outside of Item World. Geomancers are great for a dual role of healing and damage. While Star Magic tends to be expensive, you can have a Geomancer learn elemental spells from a pupil. With this, a Geomancer can deal almost as much damage as his younger counterparts with a high resistance for healing to boot. They're great with Staves and alright with Fists.

[edit] General Data

All six tiers of the Geomancer class[1]

Special Abilities: Takes no damage from Geo Panel explosions
Lover Bonus: +1 GeoWarp distance per 5 Lover levels
Recruitment: "Make a strange Old Man" bill (requires a 500+ GeoCombo)

Counter: 0
Move: 4
Jump: 20
Throw: 3 Panels, 26dm
EXP Rate: 5


Level Requirement EXP/HL Yield Parameters
Druid N/A 12
Mystic 12 17
Sage 24 22
Hermit 48 27
Prophet 96 32
Geo Master 192 37


Basic Stats/Aptitudes
HP SP ATK DEF INT RES HIT SPD
Druid 10 14 8 6 15 15 8 12
70% 100% 90% 70% 100% 100% 80% 100%
Mystic 11 15 8 6 16 16 8 13
70% 100% 90% 70% 100% 100% 80% 100%
Sage 12 16 9 6 17 17 9 14
70% 110% 90% 70% 110% 110% 80% 110%
Hermit 13 17 9 7 18 18 9 15
80% 110% 100% 80% 110% 110% 90% 110%
Prophet 14 18 10 7 19 19 10 16
80% 120% 100% 80% 120% 120% 90% 120%
Geo Master 15 19 10 7 20 20 10 17
80% 120% 100% 80% 120% 120% 90% 120%


Weapon/Skill Proficiency
Fist Sword Spear Bow Gun Axe Staff
Druid C - 14 D - 6 D - 6 E - 3 E - 3 E - 3 B - 19
Mystic B - 16 D - 7 D - 7 E - 3 E - 3 E - 3 A - 21
Sage B - 18 D - 8 D - 8 E - 4 E - 4 E - 4 A - 23
Hermit A - 20 D - 9 D - 9 E - 4 E - 4 E - 4 S - 25
Prophet A - 22 C - 10 C - 10 D - 5 D - 5 D - 5 S - 27
Geo Master A - 24 C - 11 C - 11 D - 5 D - 5 D - 5 S - 29


Capability Mana Costs
Good-for-not. Incompetent Average Skilled Distinguished Genius
Druid 1 12 60 240 1200 6000
Mystic 1 15 75 300 1500 7500
Sage 1 18 90 360 1800 9000
Hermit 2 21 105 420 2100 10500
Prophet 2 24 120 480 2400 12000
Geo Master 2 27 135 540 2700 13500


[edit] Skills

Skill NameLevel LearnedBase SP CostStats/ElementsEffectsPowerHeight ToleranceAttack Zone
Star 1 7 INT
Star
None 100% 48Up, 48Dn
      [Spell]
Geo Change** 1 20 None Rearranges IW GeoPanels N/A 00Up, 00Dn
      [Self]
Heal 5 4 RES Heal 120% 48Up, 48Dn
      [Spell]
Mega Star 12 21 INT
Star
None 110% 48Up, 48Dn
      [Spell]
Geo Blast 15 20 None Destroys an IW GeoSymbol N/A 24Up, 24Dn
 Free Range: 3
   [!]      [1]
Mega Heal 20 12 RES Heal 140% 48Up, 48Dn
      [Spell]
Geo Warp 30 20 None Warp N/A 36Up, 36Dn
 Free Range: 4
   [!]         [*]
Giga Star 35 63 INT
Star
None 120% 48Up, 48Dn
      [Spell]
Giga Heal 40 36 RES Heal 160% 48Up, 48Dn
      [Spell]
Bonus Change 50 20 None Rearranges IW Bonus List N/A 24Up, 24Dn
      [Self]
Omega Star 75 189 INT
Star
None 130% 48Up, 48Dn
      [Spell]

* Warps you to this location.

** Caution: If you select this from the skill list, there's no turning back! Unlike other skills, you don't get to choose when it happens by selecting "Execute" or "End Turn", it does it automatically once it's selected, so you can't cancel it if you change your mind. It can also only be done once per Geomancer each map.


[edit] References

  1. Sprites obtained from http://www.crimson-penguin.com/
Last edited by 65.10.197.135 on 11 June 2009 at 00:37
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