| « Features |
Dark World is an alternate planet that mirrors Veldime’s. Each story line stage (except the last one) has a Dark World counterpart that is accessed through fulfilling a condition in the normal stage (as detailed below). Dark world stages not only have stronger enemies, different enemies and a different geo stone layout, but each stage has the Dark Sun. The Dark Sun is an omnipotent being that rains down various powers on your party members. Only a handful of stages have beneficial effects; the majority are bad, such as inflicting ailments on your characters, destroying the base panel, and Game Over. Thankfully, the Dark Sun can be destroyed by launching characters at it (sacrificing them). You can do this with a unit by selecting "Ascend" on the command menu, although it typically requires several characters, depending on their strength. Once destroyed, the Dark Sun will no longer interfere with the battle for that stage. Be careful; if you sacrifice a character with a Felony Stamp, all enemies on the stage will level up equal to the number on the sacrificed character's Felony Stamp (max = 99).
Before entering Dark World, you must find a series of invisible hidden switches scattered throughout Holt Village. These switches are found in the following locations:
- Behind the Dark Secretary, on a knocked down pillar
- On the bottom corner of the map in a small open plot of grass next to a tree
- In back of Adell's home
- In back of Zommie III's home
- In a break in the side wall near the Marionette and the Petit Orc
Alternately, there are also 5 buttons in Axel's story mode located in these locations (They will not appear if you hit the buttons in Adell's story mode):
- On the front side of Axel's house behind the blue poles
- On the antenna on the yellow section of the roof
- On the box on the side of the house opposite the stores
- On the flowerbox on the side of the house near the shops
- On the edge of the map, behind the property owner where it curves toward the Director
Once you hit all the buttons, you will receive a message that says "An eerie shadow lurks over Holt Village/Axel's House". Proceed to where you found the button inside the plot of grass and you find a pitch black, level 100 Dimension Guide named Friday MKII under the tree. (She will be on top of Axel's house in Axel's story) Talk to Friday MKII three times to fight her. Once she is defeated, the path to the dark world is opened. Friday MKII will appear next to Friday the other Dimension Guide, and she will be able to send you to the Dark World stages.
To unlock each Dark World stage, you must complete a requirement in each normal stage. These requirements vary and some are only attainable after completing the stage once before. Also, some stages warp you into the Dark World once you complete the requirement (they don't give you a choice), so if you're unsure what will happen on a particular Dark World stage, make sure you save before you try to fulfill the requirement.
| Stage Number | Requirement | Warp to Dark World? |
|---|---|---|
| 1-1 | Default | No |
| 1-2 | Finish the stage without taking damage | No |
| 1-3 | Take damage from an enemy | Yes |
| 1-4 | Kill a Green Skull. (Your own or the enemy on the stage) | Yes |
| 2-1 | Clear the stage in two turns | No |
| 2-2 | Clear the stage in the first turn | No |
| 2-3 | Complete the stage without moving more than eight panels | No |
| 2-4 | Make a tower of at least two characters in height | Yes |
| 3-1 | Wait 11 or more turns | Yes |
| 3-2 | Destroy a Geo stone | Yes |
| 3-3 | Create a tower of at least five characters in height | Yes |
| 3-4 | Do not throw | No |
| 4-1 | Destroy all Geo Panels | Yes |
| 4-2 | Combine five enemies | No |
| 4-3 | Combine all enemies | Yes |
| 4-4 | Allow 30 turns to pass | Yes |
| 5-1 | Allow an ally to be killed | Yes |
| 5-2 | Clear the stage with five characters or less | No |
| 5-3 | Make a tower of eight character in height | Yes |
| 5-4 | Kill all enemies using tower attacks | No |
| 6-1 | Make a tower of ten people in height | Yes |
| 6-2 | Clear the stage with seven characters or less | No |
| 6-3 | Combine all enemies | No |
| 6-4 | Clear the stage by using one attack | No |
| 7-1 | Destroy all Geo panels | Yes |
| 7-2 | Clear the stage without taking damage | No |
| 7-3 | Merge an Enemy by Throwing it onto another Enemy held by another Character | Yes |
| 8-1 | Destroy all Geo panels in a chain | Yes |
| 8-2 | Destroy the “No Entry” geo stone | Yes |
| 8-3 | Kill all enemies using normal attacks | No |
| 8-4 | Clear the stage without taking damage | No |
| 8-5 | Build the bonus gauge above four | No |
| 8-6 | Throw an enemy onto ally that is holding another character | Yes |
| 9-1 | Move to a height of 64 DM | Yes |
| 9-2 | Clear the stage by moving eleven panels or less | No |
| 9-3 | Build the bonus gauge up to two | No |
| 9-4 | Move a character on top of the center serpent (82 DM) | Yes |
| 10-1 | Combine all enemies | No |
| 10-2 | Destroy all geo panels | Yes |
| 10-3 | deal more than 500 total damage to a single enemy | No |
| 10-4 | Build the bonus gauge up to three | Yes |
| 11-1 | Clear the stage without taking damage | No |
| 11-2 | Do not destroy any geo panels | No |
| 11-3 | Deal more than 1,000 total damage to a single enemy | Yes |
| 11-4 | Clear the stage with less than four characters | No |
| 11-5 | Clear the Stage with only using normal attacks | No |
| 11-6 | Clear the stage without taking damage | No |
| 11-7 | Clear the stage with only using tower attacks | No |
| 12-1 | combine all enemies | Yes |
| 12-2 | Do not destroy any geo panels | No |
| 12-3 | Create a nine person tower | Yes |
| 12-4 | Create a three person tower | Yes |
| 12-5 | Clear the Stage with only one character | No |
| 12-6 | Deal more than 2,000 total damage to a single enemy | Yes |
| 13-1 | Clear the stage without taking damage | No |
| 13-2 | Deal more than 2,500 total damage to a single enemy | Yes |
| 13-3 | Destroy all geo panels | Yes |
| 13-4 | Deal more than 3,000 total damage to a single enemy | Yes |

